https://en.wikipedia.org/wiki/Set_(card_game)
Choice-constrained relational modeling as, counterintuitively, a dynamic source for perception, memory, and other integrations involving direct cognitive encounters with the world. From a starting set of constraints, there’s limitless gameplay within the invariant structure.
Table below shows invariant features and
- Makes clear the baseline perceptual conditions one can expect to encounter.
- Represents the set of abstract conditions that must be remembered to play/engage the wider perceptual game. “Remembering” of this sort would seem to have a special role.
- Totally boring, unengaging compared to the act of playing Set as a variant game, where players combine perceptual features to form complex sets from 12 random cards from shuffled deck of 81 cards.
- Colors correspond to Outer Kaleidoscope, Inner Compass (OKIC) schema by same author