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Keywords
conquer, win, goal, manifest, manifesting, game, gaming, narrative control, finite, infinite, Carse, three-valued logic, truth table
Insight
Subjective yet realistic “otherwise” narrative control, shown above as Compascope, mimics Grace Template 1. As such it assists in gaining negative advantage in novel contexts.
When not relating through representational reality and instead pursuing advantage through “player” reality, generativity is degraded due to the operative activity of “playing along.”
Truth-Seeking Direction, Balanced Context, and Unassuming Behavior are the representationally generative cores of Grace Template 1.
View also
Preoccupied Homeostatic Field | System Centered around "Otherwise I”
Wise (constraint-vibe) Oriented HSR | Compassion & Discernment
Otherwise (mischievous tension) Oriented HSR | Distortion, Redirection, Obfuscation
Narrative Generativity | Prelude to Navigating through Governance