The Compascope, Narrative Control & “Player” Reality

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Keywords

conquer, win, goal, manifest, manifesting, game, gaming, narrative control, finite, infinite, James Carse, three-valued logic, truth table

Three-value logic

"Player" refers to self as a directionally univalent mirror object (000).

(A=0) Objects of focus have mirrored position associative bivalence (B,C).

(A=1) Represented reality has real positions and "turn-taking" (B,C).

Insight

Subjective yet realistic “otherwise” narrative control, shown above as Compascope, mimics Grace Template 1. As such it assists in gaining advantage in novel contexts.

When not relating through representational reality and instead pursuing advantage through “player” reality, generativity is apt to degrade when subject to distortions. This is due to the operative activity of “playing along.”

Truth-Seeking Direction, Balanced Context, and Unassuming Behavior are the representationally generative cores of Grace Template 1.

“Grace Template 1 | Novel Context”
“Grace Template 1 | Novel Context”

View also

Preoccupied Homeostatic Field | System Centered around "Otherwise I”

Wise (constraint-vibe) Oriented HSR | Compassion & Discernment

Otherwise (mischievous tension) Oriented HSR | Distortion, Redirection, Obfuscation

Narrative Generativity | Prelude to Navigating through Governance

Maps to

♟️Chess

Integration

Unconstrained Representation and Balanced Context | Reality anchored in true-sense